- •24.3 HYDRAULICS
- •24.4 OTHER SYSTEMS
- •24.5 SUMMARY
- •24.6 PRACTICE PROBLEMS
- •24.7 PRACTICE PROBLEM SOLUTIONS
- •24.8 ASSIGNMENT PROBLEMS
- •25. CONTINUOUS CONTROL
- •25.1 INTRODUCTION
- •25.2 CONTROL OF LOGICAL ACTUATOR SYSTEMS
- •25.3 CONTROL OF CONTINUOUS ACTUATOR SYSTEMS
- •25.3.1 Block Diagrams
- •25.3.2 Feedback Control Systems
- •25.3.3 Proportional Controllers
- •25.3.4 PID Control Systems
- •25.4 DESIGN CASES
- •25.4.1 Oven Temperature Control
- •25.4.2 Water Tank Level Control
- •25.5 SUMMARY
- •25.6 PRACTICE PROBLEMS
- •25.7 PRACTICE PROBLEM SOLUTIONS
- •25.8 ASSIGNMENT PROBLEMS
- •26. FUZZY LOGIC
- •26.1 INTRODUCTION
- •26.2 COMMERCIAL CONTROLLERS
- •26.3 REFERENCES
- •26.4 SUMMARY
- •26.5 PRACTICE PROBLEMS
- •26.6 PRACTICE PROBLEM SOLUTIONS
- •26.7 ASSIGNMENT PROBLEMS
- •27. SERIAL COMMUNICATION
- •27.1 INTRODUCTION
- •27.2 SERIAL COMMUNICATIONS
- •27.2.1.1 - ASCII Functions
- •27.3 PARALLEL COMMUNICATIONS
- •27.4 DESIGN CASES
- •27.4.1 PLC Interface To a Robot
- •27.5 SUMMARY
- •27.6 PRACTICE PROBLEMS
- •27.7 PRACTICE PROBLEM SOLUTIONS
- •27.8 ASSIGNMENT PROBLEMS
- •28. NETWORKING
- •28.1 INTRODUCTION
- •28.1.1 Topology
- •28.1.2 OSI Network Model
- •28.1.3 Networking Hardware
- •28.1.4 Control Network Issues
- •28.2 NETWORK STANDARDS
- •28.2.1 Devicenet
- •28.2.2 CANbus
- •28.2.3 Controlnet
- •28.2.4 Ethernet
- •28.2.5 Profibus
- •28.2.6 Sercos
- •28.3 PROPRIETARY NETWORKS
- •28.3.1 Data Highway
- •28.4 NETWORK COMPARISONS
- •28.5 DESIGN CASES
- •28.5.1 Devicenet
- •28.6 SUMMARY
- •28.7 PRACTICE PROBLEMS
- •28.8 PRACTICE PROBLEM SOLUTIONS
- •28.9 ASSIGNMENT PROBLEMS
- •29. INTERNET
- •29.1 INTRODUCTION
- •29.1.1 Computer Addresses
- •29.1.2 Phone Lines
- •29.1.3 Mail Transfer Protocols
- •29.1.4 FTP - File Transfer Protocol
- •29.1.5 HTTP - Hypertext Transfer Protocol
- •29.1.6 Novell
- •29.1.7 Security
- •29.1.7.1 - Firewall
- •29.1.7.2 - IP Masquerading
- •29.1.8 HTML - Hyper Text Markup Language
- •29.1.9 URLs
- •29.1.10 Encryption
- •29.1.11 Compression
- •29.1.12 Clients and Servers
- •29.1.13 Java
- •29.1.14 Javascript
- •29.1.16 ActiveX
- •29.1.17 Graphics
- •29.2 DESIGN CASES
- •29.2.1 Remote Monitoring System
- •29.3 SUMMARY
- •29.4 PRACTICE PROBLEMS
- •29.5 PRACTICE PROBLEM SOLUTIONS
- •29.6 ASSIGNMENT PROBLEMS
- •30. HUMAN MACHINE INTERFACES (HMI)
- •30.1 INTRODUCTION
- •30.2 HMI/MMI DESIGN
- •30.3 DESIGN CASES
- •30.4 SUMMARY
- •30.5 PRACTICE PROBLEMS
- •30.6 PRACTICE PROBLEM SOLUTIONS
- •30.7 ASSIGNMENT PROBLEMS
- •31. ELECTRICAL DESIGN AND CONSTRUCTION
- •31.1 INTRODUCTION
- •31.2 ELECTRICAL WIRING DIAGRAMS
- •31.2.1 Selecting Voltages
- •31.2.2 Grounding
- •31.2.3 Wiring
- •31.2.4 Suppressors
- •31.2.5 PLC Enclosures
- •31.2.6 Wire and Cable Grouping
- •31.3 FAIL-SAFE DESIGN
- •31.4 SAFETY RULES SUMMARY
- •31.5 REFERENCES
- •31.6 SUMMARY
- •31.7 PRACTICE PROBLEMS
- •31.8 PRACTICE PROBLEM SOLUTIONS
- •31.9 ASSIGNMENT PROBLEMS
- •32. SOFTWARE ENGINEERING
- •32.1 INTRODUCTION
- •32.1.1 Fail Safe Design
- •32.2 DEBUGGING
- •32.2.1 Troubleshooting
- •32.2.2 Forcing
- •32.3 PROCESS MODELLING
- •32.4 PROGRAMMING FOR LARGE SYSTEMS
- •32.4.1 Developing a Program Structure
- •32.4.2 Program Verification and Simulation
- •32.5 DOCUMENTATION
- •32.6 COMMISIONING
- •32.7 REFERENCES
- •32.8 SUMMARY
- •32.9 PRACTICE PROBLEMS
- •32.10 PRACTICE PROBLEM SOLUTIONS
- •32.11 ASSIGNMENT PROBLEMS
- •33. SELECTING A PLC
- •33.1 INTRODUCTION
- •33.2 SPECIAL I/O MODULES
- •33.3 SUMMARY
- •33.4 PRACTICE PROBLEMS
- •33.5 PRACTICE PROBLEM SOLUTIONS
- •33.6 ASSIGNMENT PROBLEMS
- •34. FUNCTION REFERENCE
- •34.1 FUNCTION DESCRIPTIONS
- •34.1.1 General Functions
- •34.1.2 Program Control
- •34.1.3 Timers and Counters
- •34.1.4 Compare
- •34.1.5 Calculation and Conversion
- •34.1.6 Logical
- •34.1.7 Move
- •34.1.8 File
- •34.1.10 Program Control
- •34.1.11 Advanced Input/Output
- •34.1.12 String
- •34.2 DATA TYPES
plc internet - 29.9
29.1.13Java
•This is a programming language that is supported on most Internet based computers.
•These programs will run on any computer - there is no need for a Mac, PC and Unix version.
•Most users don’t need to program in Java, but the results can be used in your web pages
EXERCISE: Go to ‘www.javasoft.com’ and look at some sample java programs.
29.1.14Javascript
•Simple programs can be written as part of an html file that will add abilities to the HTML page.
29.1.15CGI
•CGI (Common Gateway Interface) is a very popular technique to allow the html page on the client to run programs on the server.
•Typical examples of these include,
-counters
-feedback forms
-information requests
29.1.16ActiveX
•This is a programming method proposed by Microsoft to reduce the success of Java - It has been part of the antitrust suit against Microsoft by the Justice Department.
•It will only work on IBM PC computers running the ‘Internet Explorer’ browser from Microsoft.
•One major advantage of ActiveX is that it allows users to take advantage of programs written for